Masters of order, space and time, fate and cosmic energies, few mortal or immortal beings have command over magic as strongly as the Slann. Other than Lord Kroak, first among the Slann, the Starmasters are the strongest wizards in The Seraphon battletome, with few equals across Age of Sigmar.
Slann Starmasters bring a lot to an army list: 3 casts/unbinds, +1 to cast/unbind/dispel, unbinds and dispels that reach across the entire battlefield, the ability to extend range by casting through a skink wizard once each turn, a chance to generate extra command points, a command ability to let friendly units fly and resist missile attacks, and access to some great warscroll and lore spells. The Slann Starmaster also has 9 wounds, the most a hero can have and still benefit from Look-out, Sir! and be an Andtorian Locus. This means that the Starmaster also has access to the Lore of Primal Frost and gets other Andtorian Locus advantages. In Starborne, it has access to an extremely powerful and impactful spell (Comet's Call), artefact (the Spacefolder's Stave) and command trait (Lord of Celestial Resonance).
The Slann Starmaster is a powerful and diverse support hero that is largely considered a must-bring as the general in Starborne.
See the Lord Kroak warscroll on Wahapedia.
Baking has always been a passion of mine, ever since I was a child. I love the process of mixing ingredients together and watching them transform into something delicious.
Here are some of my favorite recipes that I've perfected over the years. From classic chocolate chip cookies to decadent cakes and pastries, there's something for every sweet tooth.
Baking can be tricky, but with the right tips and tricks, anyone can become a pro. Here are some of my favorite tips and tricks for baking perfect desserts every time.
In Starborne, the Slann Starmaster is a must-take wizard. It has excellent abilities, a phenomenal spell lore (and it can swap out the spells as a Heroic Action), top-notch command abilities and access to one of the best artefacts in the game.
Comet's Call in the Lore of Celestial Domination can deal D3 mortal wounds to up to six enemy units anywhere on the battlefield, making it a must-cast most turns.
The command trait known as the Lord of Celestial Resonance will typically add 3 or more Cosmic Power Points to your Cosmic Power pool each turn, which means more summoning or other Cosmic Power abilities. Your Starmaster will need to be your general to take a command trait.
The Spacefolder's Stave is an artefact that you can build your strategy around. The ability to teleport, summon or beam down (in Dracothion's Tail) your units just 7" from the enemy means that units can fairly reliably charge immediately upon arriving (especially since many of our units get +1 to Charge).
In Coalesced, it isn't so clear that the Slann Starmaster is worth the 290 points. It has the same great warscroll, which will benefit any army, but most of the spells of Lore of Ancient Domains aren't fantastic, and the command traits and artefacts aren't amazing either. Still, there has been a growing trend to include the Slann Starmaster in Coalesced lists, often taking the Shaman of the Chilled Lands command trait from the General's Handbook to give the Slann access to all the spells of the Lore of Primal Frost.
No, not at the same time. When taken in Starborne, Lord Kroak knows all the spells in the Starborne Slann spell lore, the Lore of Celestial Domination. When taken in Coalesced, he knows all the spells in the Coalesced Slann spell lore, the Lore of Ancient Domains. He never has access to all nine spells in a single army.
No. Only Andtorian Loci can take spells from the Lore of Primal Frost, and unique characters and models with more than 9 wounds can't be an Andtorian Locus.
No. Core rule 27.3.1, Enhancement Restrictions, states that Unique units cannot take enhancements, which includes the Universal Spell Lore.
No. Core rule 27.3.1, Enhancement Restrictions, states that Unique units cannot take enhancements, which includes command traits. For this reason, Lord Kroak should not be chosen as your general.
No. Core rule 27.3.1, Enhancement Restrictions, states that Unique units cannot take enhancements, which includes artefacts of power.
Yes. Lord Kroak is a Warmaster. This means that even if he was not picked to be your general (and he should not be):
Lord Kroak's 'Supreme Master of Order' ability says that it can unbind spells or dispel endless spells "anywhere on the battlefield". The question has come up as to whether visibility is still required.
For unbinding, the answer is clear. Unbinding never requires visibility, so Lord Kroak can unbind spells cast literally anywhere; there's no escaping the magical reach of this powerful Relic Priest.
Dispelling normally does require visibility, however. The official world championship Tournament Organizers have stepped in and made a ruling on this question, looking not just at Lord Kroak's warscroll, but all the similar rules throughout the game. They concluded that while the wording on Lord Kroak implies visibility should not be required, that ruling would create messy inconsistencies with other rules throughout the game, so it was decided that "anywhere on the battlefield" would remove just the normal range requirement of a rule and not the visibility requirement. With that ruling, unless Games Workshop steps in with a FAQ or Errata, visibility is still required to dispel an endless spell.
No
Wahapedia lists the Slann Starmaster's base size at it's old model's base size (50mm) instead of the new base size (80mm).
Copyright © 2024 How to Seraphon - All Rights Reserved.